Amber Diceless Role-Playing: Diceless Role-Playing System [Erick Wujcik] on *FREE* shipping on qualifying offers. Designed by Eric Wujcik. Amber Diceless Roleplaying is considered the granddaddy of diceless RPGs, even if it wasn’t the first, and even if the mechanics were never. When I was at university – so many years ago – a game was released based on the works of Roger Zelazny. Called Amber Diceless.

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And, happily for those unfamiliar with the novels, the rulebook contains a useful summary of their events, though only as described in the novels because the narrator is not necessarily infallible and most GMs also tinker with the setting to their- look, basically, expect a lot of variety between Amber experiences.

Amber Diceless RPG – 1d4chan

Most players bid low amounts between one and ten points in an initial bid in order to feel out the competition and to save points for other uses.

This supplemental rule book includes the remaining elements from the Merlin novels, such as Broken Patterns, qmber allows players to create Constructs such as Merlin’s Ghostwheel. Always comes down to comparing one stat against another. Trump Artists can create Trumps, a sort of tarot card which allows mental communication and travel.

Retrieved from ” https: If you ever get into a game, expect ciceless houserules. This page does not exist.

The only limit is how bored your character would dicelesw studying. Both books were translated into French and published by Jeux Descartes in and And there came the fun of the game.

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Navigation Main page Recent changes Random page Help. This often means that the only individuals who are capable of opposing a character are from his or her family, a fact that leads to much suspicion and intrigue.

Going through each stat, the players bid points to auction who will be the best in that category. The Amber Diceless Roleplaying Game is a role-playing game created and written by Erick Wujcikset in the fictional universe created by author Roger Zelazny for his Chronicles of Amber. Your ad here, right now: It often devolves to one-on-one, or at least has a very limited participation rate.

An alternative strategy is to try to cow other players into submission with a high opening bid.

Amber Diceless | System | RPGGeek

Players are also allowed to overspend in moderationwith the points becoming bad stuff – bad luck which the Gamemaster should inflict on the character. So, you had to talk to them. It very much helps players if the DM can suggest some potential goals for characters, giving a view as to what directions the campaign may go. A character’s ability scores are purchased during character creation in an auction; players get character points, and bid on each attribute in turn. Unspent character points become good stuff – a good luck for the character.

Through the competitive Auction, characters may begin the game vying for standings.

This is likely due to three scenes in the Chronicles: In a hotly contested auction, such as for the important attribute of warfare, the most valuable skill is the ability to force one’s opponents to back down.


After the auction, players can secretly pay extra points to raise their ranks, but they can only pay to raise their scores to an existing rank. With two or more equally determined players, this can result in a “bidding war” where dicelese attribute is driven up by increments to large sums. The initial bidding helped set up the rivalries between the characters. If you have the higher stat, you will win; maybe not quickly, but eventually.

Amber was a great game to role-play in. There are powerful Artifacts you can spend points on, but the game designer was actively apathetic to anti-pathetic to them, so their rules suck and the books repeatedly tells the GM to rip them out of players’ hands after they buy them, so this is one area of the game that is commonly subjected to houserules.

Lords of Olympus Amber Diceless.

Amber Diceless Roleplaying Game

Since a player cannot control another player’s bids, and since all bids are non-refundable, the auction involves a considerable amount of strategizing and prioritization by players.

The first book assumes that gamemasters will set their campaigns after the Patternfall war; that is, after the end of the fifth book in the series, The Courts of Chaosbut uses material from the following books to describe those parts of Zelazny’s cosmology that were featured there in more detail. PsycheStrengthEndurance and Warfare.