HackMaster GameMaster’s Guide [David Kenzer, Steve Johansson, Jolly Blackburn, Brian Jelke, Henry Argetsinger, Barbara Blackburn, Jerimy Grafenstein. This book gives GameMasters all they need to know to delve into the wonderful, adventurous world of the HackMaster role-playing game. It is all about killing. It’s almost impossible to do justice to the HackMaster GameMaster’s Guide, even to describe it is simply as a 1st Edition Dungeon Master’s Guide on steroids.

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The two column format nod to the past looks nice on the page and the bright color scheme helps to frame the text well.

HACKMASTER Part 2, One Gamemaster’s Guide to rule them all!

Hackmaster 5e is truly a wonder to play. Hackmaser like that they left it up to us to decide if we want that option added in.

Gamsmaster you like to tell us about a lower price? Join Date Apr Posts 2, It is more the lack of the stylized embossing on the front cover that sets it apart from the other two books. Each heading covers one topic such as ranged attacks, hackmzster attacks etc and within that section, it covers gamemastee issues revolving around that form of attack.

I especially am fond of the Brandobia area. OK, some of these aren’t quite as serious as the others, but they’re all in this book. If its your first time playing and you are just sort of doing a “tutorial” run sure but during any sort of reasonably paced game slogging through rules should be the last option you consider.

Treasure Tables Chapter Twelve: It covers several tropes of gamemastering, such as avoiding railroads, winging it, enhancing your table ambiance. The folks at Kenzer do not just stop there though. I’d like to read this book on Kindle Don’t have a Kindle? Clerics even get special guidelines revolving around their ethos. You will gird gude your loins, don the armor of confidence that comes with knowing that you are a cut above the run-of-the-mill gamer and proclaim, The GameMaster is always right!


HACKMASTER Part 2, One Gamemaster’s Guide to rule them all! – Multiverse

It is hard to hold a torch and a shield and a sword and be effective the minute combat starts. That is in there too. Finally the rules for alcohol and stimulants are actually pretty good, especially the various rare types of alcohols with cool effects that heal you or grant strength etc. It has a useful Table of Contents and Index, and it’s extremely easy to find what you’re looking for. One issue I dislike is when products use overwhelming splotches of color all over the place.

Loooooots of treasure tables, really where the book shines right here is the wealth of items and treasure tables. There are a few standouts such as the excellent GM screen being made by Chuck Lang.

Table of Contents Chapter One: Some feats of strength guidelines, torture rules I don’t know about you but im not too interested in playing games where torture is going to be a part of the game. Basically same feeling as chapter 3, a bunch of rules on overland travel, but these rules have even less utility unless you really care about how much weight EXACTLY your Ox can pull.

The same basic idea is present, and for me, that is all that matters. It gives a clear and thorough explanation on how to make that leap. Amazon Inspire Digital Educational Resources. It lists off archetypes similar to classes ugide based on careers.

On the other hand that rock might protect you from a fireball sent dead on but if it is cast at the side of that rock gamemasetr provides little to no protection. Quality pieces can resist damage better and have a much greater chance of surviving a fumble. Morale modifiers to tavern names and drinking games.


I think the palette selection was chosen with that in mind. Be honest now, gaemmaster I know a lot of you I include myself in this number are guilty. A large portion of the book details the combat system clarifying many rules and the new crit and fumble system that is introduced in Hackmaster.

That is good, combat is random and unpredictable. It’s a pricey book, but you’ll understand why when you hold it in your hand. This book includes details on combat, magic items, the truth about spell guode, information on poison and many more essential elements of a GM arsenal to use against player characters. It is an indispensable weapon in your arsenal; a must for those with a desire to take up the GM s Shield and referee HackMaster.

Top Reviews Most recent Top Reviews. In the HackMaster equation, you are the most important variable. They are correct it takes less than a second hackmastfr swing said weapon.

The font is tight and the margins small. I felt like I was receiving an advance copy when I got it. There is also discussion of how expertise level directly applies to superior quality item creation. The binding seems the same high quality as the others, and the printing is well-done, hence the 5-star review.

While most have several nuggets of truth in them, few if any encompass what being a Gamesmaster is all about.

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